Game Utilizes Human Intuition To Help Computers Solve Complex Problems:
"ScienceDaily (July 30, 2009) — A new computer game prototype combines work and play to help solve a fundamental problem underlying many computer hardware design tasks.
The online logic puzzle is called FunSAT, and it could help integrated circuit designers select and arrange transistors and their connections on silicon microchips, among other applications.
Designing chip architecture for the best performance and smallest size is an exceedingly difficult task that's outsourced to computers these days. But computers simply flip through possible arrangements in their search. They lack the human capacities for intuition and visual pattern recognition that could yield a better or even optimal design. That's where FunSAT comes in.
Friday, July 31, 2009
Game Utilizes Human Intuition To Help Computers Solve Complex Problems
The point is that play has always been at the heart of learning. Usually it's called a "hobby." Sometimes it's called a "passion." But mostly it's tinkering around with reality in the service of playing with it.